Not D&D with an AI.
A world with its own rules—invented as you play.

Build a world. Play in it.

Describe the world in your head—dying empire, space western, haunted coastal town—and WyrdTale invents a system to match: its own classes, skills, and factions, with real mechanics and real consequences. Not 5e reskinned.

Your World, From a Conversation

No forms to fill out, no wikis to pre-write. You talk about your world and the engine derives classes, skills, factions, and geography—all consistent with your vision.

Discover Your World
Evocative questions unearth the soul of your setting—its tensions, its history, what makes it alive.
Power Takes Shape
Classes and skills derived from world logic. A dying-magic setting gets Remnant Mages; a space western gets Anomalies who channel Resonance.
Geography Unfolds
Regions, landmarks, and a starting location emerge from the essence of your world.
Your Character
Narrative-first, mechanics-second. Who you are matters before what you can do.
Play
60–90 minutes from concept to adventure. Everything else emerges on-demand as you explore.

No Two WyrdTale Worlds Play Alike

Every world derives its own system from its own logic—radically different classes, resources, and signature mechanics, because they grow out of your setting, not a 5e template.

Dark Superhero—powers as licensed labor

Nine powered classes mapped to ability scores (Bruiser, Blaster, Speedster, Shifter, Controller, Psychic, Sensor, Operative, Civilian), four resource pools (Charge, Flux, Psyche, Stamina), and a signature mechanic: The Cache—dimensional storage that freezes whatever you stash in time-stasis. Not D&D classes reskinned.

Space Cowboy—humanity, the reckless newcomers

A different nine (Combatant, Pilot, Technician, Scholar, Operative, Diplomat, Medic, Civilian, and Anomaly): ruin-touched beings who came back from the gates changed, channeling abilities through a resource called Resonance that nobody fully understands.

Not a Chatbot—A World

In a chatbot, the blacksmith exists only as long as the conversation. In WyrdTale, he has psychology, secrets, a home he goes back to at night, and a relationship with you that evolves over time.

Session 3

You show the binding mark to the blacksmith. He flinches—hard—and turns back to his anvil. Won't explain. Changes the subject twice. Offers you a discount on a sword you didn't ask about.

Behind the scenes: Garrett the Smith — former acolyte who fled the Unbound Circle when he saw what the bindings really held. Guilt drives his charity; terror keeps him silent. He still has the key to the inner sanctum, and they think he's dead.
Session 12

You return to Garrett's forge. He sees you come in and—for the first time—closes the shop door. He remembers you. Remembers the mark. Something has shifted: he reaches under the anvil and slides a tarnished key across the workbench.

His psychology, his secrets, your evolving relationship—all tracked. Garrett didn't forget, and neither did the world.

Garrett is an illustration. Here's a real one—from Dark Superhero, one of the ready-made worlds you can open in a minute and reshape, or set aside to build your own. In it you play Luke: nineteen, raised inside the shadow apparatus that quietly runs the city's licensed heroes.

From the save · Dorian Saye, “Glasshouse”

A former resident of the Roost—the hidden facility Luke grew up in—now a field operative for the same apparatus, Dorian offers to mentor him. He's warm, polished, generous with advice. He's on Luke's side.

Authored, tracked, and hidden until it matters: Dorian has privately decided Luke should become an operative under his influence—before another handler turns Luke into someone less flexible. The engine knows this; Luke doesn't. “Don't confuse clearance with trust, Luke. Clearance means they have plans for you.” His mentorship is exactly where he's most dangerous—and none of it is improvised.

The web around him is real, too: the charity that placed Luke spent years grinding down the aunt who tried to take him in—paperwork, delays, “respectability theater”—to keep her an unresolved loose end instead of a scandal. And none of it is reserved for a showcase world: the same density of characters, relationships, and factions grows around whatever world you build.

The NPC who swore to kill you last session greets you like a stranger this one.
Every NPC is a structured record—identity, psychology, secrets, evolving relationships—and the GM re-grounds on it at the start of every session. The enemy you made stays the enemy you made.
The AI forgets your armor, fumbles the math, and a fight dissolves into “you take some damage.”
Real dice, real stats—your fire strike does 2d8+3, crits on 19, applies Burning—with danger pinned to a fixed “ordinary person” anchor so lethality never drifts.
Two hours in, the thread you opened the session with is just… gone.
The world is authoritative state in a file you own, not a chat log scrolling off the top. Close it, come back next month, and the thread—and the grudge—is right where you left it.

Systems That Grow With You

Skills That Evolve

Your system doesn't just start bespoke—it keeps growing. Use “Channel Elements” to create fire walls three times and WyrdTale offers to crystallize “Wall of Flame”—a new skill shaped by your playstyle.

Living Relationships

Every relationship tracks dynamics, catalysts, and secrets. Betray the merchant guild and the system remembers why an assassin shows up six sessions later.

A World That Doesn't Pause

Mechanical time tracks dawn and dusk, recharges abilities, and sends NPCs home at night. Visit the tavern keeper at midnight—she's not there.

Fair Combat, Real Danger

Real dice rolls, real resource depletion, enemies that fight to win. Defeat and death are on the table.

Coming from D&D?

WyrdTale plays like having an AI dungeon master—you say what you do, it runs the world, the dice, and every character. But it isn't D&D 5e: instead of one fixed ruleset bolted onto every setting, the engine invents a system from your world. Solo or GM-less, anytime, and the world is a file you own—no credits, no metered tiers.

What to Expect

Two Ways In

Build your own

Describe a world and the engine derives its system with you—classes, factions, geography. An hour or so from a blank page to playing in a place only you could have made.

Or start from a ready-made one

In a hurry? Say you want to play the Dark Superhero demo (or Space Cowboy) and you're in within a couple of minutes—then make it yours: keep the hero, take over any character, or reshape it. A fast way to start; building your own is where the engine really opens up.

Get Started

Connect WyrdTale to Claude in under a minute:

  1. Open claude.ai or Claude Desktop
  2. Go to SettingsConnectors
  3. Click Add custom connector and enter https://wyrdtale.com/mcp
  4. Start a conversation and enable the connector
Alternative: Claude Desktop via mcp-remote

Add this to your Claude Desktop config file (requires Node.js):

{
  "mcpServers": {
    "wyrdtale": {
      "command": "npx",
      "args": ["mcp-remote", "https://wyrdtale.com/mcp"]
    }
  }
}
Play with any MCP client

Any client supporting remote MCP servers can connect to https://wyrdtale.com/mcp

Recommended: a strong tool-using model—Claude Opus or Sonnet with extended thinking—for the best play. Any MCP-capable agent can connect.

Pin the Operating Guide

WyrdTale's Game Master runs from an operating guide. Pin it in a Claude Project and Claude keeps it loaded across long sessions—even after hours of play fill the context window. This is the recommended way to play.

  1. Download the guide below (current version v10).
  2. In Claude, open or create a Project (claude.ai → Projects).
  3. Add the downloaded file to the Project's knowledge.
  4. In that Project, enable the WyrdTale connector and say “start a new game”.

⬇  Download the guide (v10)

At the start of play the GM looks for the line WYRDTALE GUIDE v10 in your Project. If it ever reports the guide is missing or out of date, download it again here and replace the file in your Project knowledge.